It's an interesting idea. I'd like there to be safe havens and refuges, though... I'd really like character driven sidequests, like Majora's Mask, to feature. A post-catastrophe Hyrule doesn't rule out that possibility. Re-uniting families, loved ones, gathering items etc. Perhaps a sidequest similar to Colony 6 in Xenoblade Chronicles?
Some really interesting ideas, though. I'd love to see a non-linear, open Zelda that emphasises exploration, mystery and tough enemies with minimal "main story" narrative. I don't think that's incompatible with character driven sidequests, because if you have that too, it becomes about saving the people in the world as well as saving the world itself.







