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mornelithe said:
steverhcp02 said:

Actually the target market is quite appropriate, young adults, college students and kids.  Why is it appropriate?  Roomates, parents, and other children don't want to hear or see your gaming sessions, and many households can't afford multiple TV's.  This alleviates, noise for parents, age sensitive content for multiple child households, and giving your roommates a freaking break from the noise.  Hell, it's even appropriate from a parents perspective given sometimes parents don't want their late night gaming sessions waking up their kids.  There are a number of applications for this, and a number of ways it could be marketed successfully. 

So youre telling me VR should be marketed to people who cant afford multiple TV's and live in small enough spaces where they cant escape a housemate from playing a game? "Money tight? Live in a one bedroom house? Can't afford another TV? What if I told you for only $800 you could experience virtual reality!"

 

So a parents solution to their kid staying up all night playing games is to give them a new toy to do so....just so they can sleep?

"Parents, do your kids stay up ALL night yelling and screaming unhealthily at another videogamer from across the country? Are you sick of your child screaming LAG and HEADSHOT into the wee hours of the morning? what if I told you you could feed thsi unheathy detatchment from reality with VIRTUAL reality!"

Give me a break.

You're proposing hyperbolic extremes from the examples I put forth.  That's fine, but don't expect me to actually converse with someone like that.

Okay, take care.