Untamoi said:
crissindahouse said: So when they say "you're signing up to pay Epic 5% of gross product revenue from users, regardless of what company collects the revenue. That means: If your game makes $10 on the App Store, Apple may pay you $7, but you'd pay Epic $0.50 (5% of $10)." Does that also mean that they take 5% of a $60 at retail even if you as developer get only $27 or something like that? That sounds very expensive for retail games if you have to give Epic Games 3 of your 27 bucks.
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Although it sounds expensive for retail games, it is still a lot cheaper than creating your own engine. In many games making an engine from scratch costs more everything else in game combined. Sometimes a lot more. Which is why game engines are usually used in several games.
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I added to my post that I find it ok for downlosdable games since you also get much more as developer but 5% of the retail price is a lot considering how less you as developer get from that price. That's why I asked if the same rule counts for retail prices.
Sure, own engines are expensive but giving away more than 10% of the money you get (if you get 27 of the 60 bucks retail game) isn't cheap either. Even Epic Games wrote on their homepage that they know that this is much to ask for.
But you have to pay not so much if your game doesn't sell, that's obviously good.