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curl-6 said:
Michael-5 said:

So what? XenoBlade still looks better. Virtua Tennis 3 is one of the only PS3/360 gaves to run native 1080p, does that make it better looking then God of War or Mass Effect? Heck no. Same applies here, it pushes the Wii much harder to make a large environment then it does to make a small one with some added effects.

I meant Super Mario World 2* uses the FX 2 chip, and it's not that impressive. SMRPG is the clear cut best looking SNES game.

This isn't about what the best looking though, it's about what is the most processor intensive.

On the Wii, doing effects like normal mapping stress the system more than wide open environments. Hell, just to get these effects to work at all you have to essentially hack the GPU and "trick" it into doing things it was never designed to do. 

Same for the SNES; it was never meant to do 3D at all, and Doom not only does 3D, but unlike other FX chip titles, it pushes textured environments instead of mostly flat shaded ones. Doom is essentially a 5th gen game running on 4th gen hardware. 

Yes, and I think XenoBlade Chronicles is the most processor intensive game on the Wii. The texture level might not be high, but to render all those blades of grass, all those polygons (in the mechonis), all thos unique character models.....that game blows my mind.

Doom for SNES was a 3D game, but nearly every texture was flat, 2D, and heavily pixilated. Take something like Star Fox 2, and there are a lot of true 3D polygons to render. Similar story for Super Mario RPG, while it's sprite based 3D, it's still the best looking 3D SNES game. I dunno if Doom uses more processing power, but in terms of graphical output it's nowhere near Star Fox 2 or Super Mario RPG.

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If you're going to argue Jett Rocket and Doom take up more processing power, but don't look as impressive....that's just a fools arguement. Can't punish Nintendo devs for getting more out of games, while asking less from the CPU. I have no way of measuring the CPU stress of a game, but I can say that Star Fox 2 doesn't emulate well on PSP. Either way, Nintendo's made the most graphical output out of any dev for their consoles (except maybe GCN with RE4, but it's a close call with Zelda)



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