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Michael-5 said:
curl-6 said:
Michael-5 said:

Nintendo had the biggest share in Rare.

XenoBlade pushes the system more then Jett. Okay the bulk of the power goes to making ridiculous draw distances, but that's one of the reasons why it's the most graphically intense Wii game IMO. I don't consider something like Turok (N64) with the short draw distances, but great textures, a good looking game. Same logic applies for Jett Rocket. Plus look at the game, all the textures are re-used extensively. There is no depth to the game. Where something like XenoBlade, there is so much depth. From all the individual blades of grass to the unique textures on all the models.

I'm sorry, XenoBlade could almost pass off as a 360 game, it looks insane.

As for SNES, Super Mario World uses the SNES FX 2 chip......I don't consider that a powerful game at all. Super Mario RPG IMO is definately the best looking game, and Starfox/Vortex are the most graphically impressive.

Jett is closer to a 360 game than Xenoblade because it uses many of the kind of effects 360 games do, like global illumination. Xenoblade doesn't. It's vistas are truly stunning thanks to excellent art direction and memory usage, but in GPU terms its essentially just throwing out textured polygons without any advanced effects.

And Super Mario World does not use the FX2 chip; only Doom, Winter Gold, and Yoshi's Island do, and of those, Doom pushes it the hardest as it  actually features 3D worlds with textures.

So what? XenoBlade still looks better. Virtua Tennis 3 is one of the only PS3/360 gaves to run native 1080p, does that make it better looking then God of War or Mass Effect? Heck no. Same applies here, it pushes the Wii much harder to make a large environment then it does to make a small one with some added effects.

I meant Super Mario World 2* uses the FX 2 chip, and it's not that impressive. SMRPG is the clear cut best looking SNES game.

This isn't about what the best looking though, it's about what is the most processor intensive.

On the Wii, doing effects like normal mapping stress the system more than wide open environments. Hell, just to get these effects to work at all you have to essentially hack the GPU and "trick" it into doing things it was never designed to do. 

Same for the SNES; it was never meant to do 3D at all, and Doom not only does 3D, but unlike other FX chip titles, it pushes textured environments instead of mostly flat shaded ones. Doom is essentially a 5th gen game running on 4th gen hardware.