Actually by gameplay default Oot is better than SS. The mere fact that SS had so many redundant and repetitive fetch quest would automatically put it below Oot, actually I cannot remember any annoying fetch quest in the main quest in Oot.
That absence of tedious fetch quest and collect 50 of these random things alone puts Oot head and shoulders above most other 3d zelda, at no point in time in Oot did you feel like the developer just put these padded gameplay elements there just to make the game APPEAR long, every moment felt fresh and original or have people forgotten these things. Skyward sword suffers too much from this so it shows the developers were devoid of original fun gameplay ideas.
At least the motion controls were some of the best though and gave the combat a fresh feel, too bad we won't see it again.
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