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I think one of the big problems is that a lot of companies are ramping up budgets to make their games more like action films when there is no need. I found all the Fast and the Furious type action sequences in Dead Space 2 distracting and completely pointless. Don't even get me started on Resident Evil 6. When developers needlessly ramp up production values they should not expect consumers to pick up the tab for their Hollywood movie wannabe circle jerk.