Scheduled for release today is the 1.3/AMD patch for Thief, Square Enix’s recently released stealth action game. Following last month’s Battlefield 4 patch, Thief is the second big push for AMD’s recent Radeon technology initiative, becoming the second game to support Mantle and the first game to support TrueAudio Technology. Thief has been something of a miss from a Metacritic perspective, but from a technology perspective it’s still a very big deal for AMD and Radeon owners. As a Mantle enabled title it’s the second game to support Mantle and the first single-player game to support it. Furthermore for AMD it showcases that they have Mantle support from more developers than just EA and other Frostbite 3 users, with Square Enix joying the fray.
New Watch Dogs Video Focuses On The Game’s Physics
YouTube’s French gaming channel, Absolute Gaming, has posted a new video that focuses on the physics engine of Watch Dogs. Although the video is in French, you will get some glimpses of the physics middleware that is being used, as well as some of the physics effects. Enjoy! Continue reading
Underground Throne is a Dungeon-based RTS Inspired by Dungeon Keeper, Code Geass and… Death Note?
Nathan Hurde, founder of PawByte, has informed us about a Kickstarter for their latest game called Underground Throne. Underground Throne is described as a dungeon-based real-time strategy game that is inspired by Dungeon Keeper, Code Geass and Death Note. Continue reading
Ultra Street Fighter 4 Gets A New Trailer That Reveals Its 5th Character + New Screenshots
Capcom has just released a new trailer for Ultra Street Fighter 4 that reveals its secret 5th character. According to the Japanese company, this fifth character is Decapre; a female character that resembles Cammy but uses claws in hand-to-hand combat similar to those of Vega. Enjoy the trailer and some screenshots featuring this new female character below! Continue reading
Nvidia GameWorks Available To All Developers Attending GDC 2014
Nvidia has announced that developers who attend GDC 2014 will get their hands on its collection of technologies and tools for video-games called GameWorks. NVIDIA GameWorks is described as a collection of technologies and tools that include visual and physical simulation software, development kits, debuggers, algorithms, engines, and libraries that can already be found in some of the industry’s top selling games. Continue reading
@TheVoxelman on twitter