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Michael-5 said:

No such thing as 2nd party. Nintendo owned 49% of Rare. Either way, I'll still challenge that, Majora's Mask looks the best for N64.

As for RE4 and Jett Rocket, find me an article that quantifies this. The field of vision in XenoBlade is huge, it's bigger then anything else on the Wii. Not to mention the total area of the game is bigger then Elder Scrolls IV (Not V).

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As for the rest, I assume you agree? Super Mario RPG and Starfox are simply the most graphically capable SNES games on the market. N64 has Zelda, and Conker. NES well.....Nintendo just owned.

Nintendo still had a minority share in Rare.

You don't need an article to make an analysis of a game's tech if you know what to look for.

Xenoblade was possibly the most RAM-intensive Wii game, but as a result of its huge worlds it had no memory to spare for GPU tricks, and hence was PS2-level in terms of individual assets, and did little in the way of effects.

And I'd argue Doom with its textured 3D levels outdid Starfox. It used a faster upgrade of the Super FX chip. (Ah, Starfox SNES... still one of my fav games of all time)