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I never felt the outside of a few workout games that kinect was terribly inaccurate(slow as hell maybe due to latency). My issue with the games was really how limited and dumbed down most of them were in scope. Lots of them had semi fun moments but few were very compelling. The few that had anything compelling it was watered down with a hand holding or linearity or too overall too restrictive design. For what the games amounted to it could have been done with way cheaper parts.

I'm glad Kinect seems to work well for so many but I recall regular shouting matches trying to get it to work on the 360. My friend tried to show off his Xbox one but had to get a controller to turn it on after we had a very similar style shouting match. Major disappointment as I hoped for major improvements in that area. When it worked it was compelling. But when that is only half the time...

I really like the ideas behind kinect. I just think their implementation from Microsoft as well as 3rd parties has been consistently sub par. Wait to click is some seriously dated Eye Toy style stuff that shouldn't take a 75-150 dollars to accomplish(It was done with a 10 dollar web cam). I hope that Apple purchasing Primesense means that user interfaces like this can work feasibly and elegantly. I can see how cool they can be. I just think it will take another company to get it right and silence my criticisms personally.