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Mr Khan said:
oniyide said:
Mr Khan said:
Soundwave said:
Generally speaking Nintendo fans probably would've attacked someone 2 years ago if they said Mario 3D for the Wii U would be Mario 3D World, basically a direct sequel to 3D Land, not the "epic" Mario that they were going on about per se.

Or that Retro's new game would be another Donkey Kong Country.

Point is, Nintendo makes decisions based on their own internal design quirks and sales data not necessarily what their online community is clamouring for.

At the same time, in terms of finances, Zelda in recent years has done its best as a somewhat realistic game. Ocarina of Time and Twilight Princess being neck and neck for the top sales slot isn't really an accident. Neither did Link Between Worlds get a very good reception sales-wise, even as the critics loved it.

2D Zelda is less "risk", but a 3D Zelda has a certain degree of return, especially since you can apparently get a pretty epic game on a budget if you do it right (Xenoblade got a sequel, at its sales level, and that game had an excellent soundtrack and voice acting and larger worlds than any Zelda to date, and recall that Zelda *still* likely won't have voice acting going forward).

Money isn't really the issue in terms of scope, just as long as they can keep the development time down. Unfortunately the game could be another 4-year-cycle from Skyward Sword. That's where the money comes down, and changing it midway through would really just make it worse in that regard.

Plus, 3D World was plenty epic. DKCTF was definitely the one that was "low ambition" and a safe bet, but it was a game that needed to be made (not talking business here). Returns was more proof of concept, Tropical Freeze is the formula of a modern Donkey Kong game perfected. Much like 3D World itself was a game that needed to be made, to iron out the significant problems that held back 3D Land from being a truly superlative experience. 3D Land, again, was proof of concept, while 3D World was the grand adventure.


interesting, why did those two games needed to be made? What was wrong with their predecessors? IMHO DKC Returns was fine, the only thing i hated was the shoehorned terrible motion controls and that was fixed in the 3ds rerelease. 3dland was great it was just a bit on the easy side and even then once you unlock the extra campaign difficulty raised...BUT to be fair i have yet to play either, there was nothing in those games that screamed, lets do another becasue we didnt get the first ones right. Or at least they didnt need to make them now. IMHO Ninty needed games that was going to wow a move consoles. None of those really did it.

Mostly because DKCR was fairly limited (Diddy Kong help only). It wasn't "the whole package" as it were.

The disparity between 3D Land and World is larger than the disparity between DKCR and TF, definitely, but TF is a game in much the same vein.

but what is the disparity? You really didnt give any information. You just said they were different. World added a four player option and cat suit. DKTF added mroe characters.