By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nem said:
curl-6 said:
Nem said:
 


I had all of them and i respectifully disagree. SMS was also a free roaming game. RS was an on rails shooter and RE4 was not as impressive  as you make it sound.

Sunshine did indeed have fantastic water effects, but the rest of it was nothing mind-blowing.

And RS was not on rails, you could fly freely around large open areas.

As for RE4, its environmental detail, character models, animation, and lighting all ranked among the most advanced on GC. Compare it to Sunshine; realistic character models have far more animation bones that a simple character like Mario, and Sunshine had pretty much no realtime dynamic lighting at all.


-.- It was on rails. There were a couple of levels where you could fly around a small area, but most of the game was on rails.

RE4 looked good, but i was never impressed by it like i was with Mario Sunshine. The water effects were the most amazing feature, but there were water physics, the splashing of flud, the lighting, the free-roaming areas that were alive. Even things like the Stars were always moving ans shining in the distance.

Have you played Rogue Squadron or just seen videos of it? It's not a rail shooter. Sure, there's a few contained segments of some levels that are, like the Death Star trench run, but for the majority of the game you're free to fly around large open areas.

I suppose what you are impressed by is up to you.

But speaking technically, even in terms of water, RE4 was no slouch; it too had dynamic water physics and refraction, and it could comfortably rival Sunshine's water. On the other hand, in terms of character models, animation, particles, lighting, Sunshine can't begin to compete with RE4.