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The Book of Legends – 16bit RPG – Releases Today On Steam

Merge Games today announced the launch of The Book of Legends on Steam. Developed by Aldorlea Games – creators of Millennium, Dreamscape, Moonchild, Undefeated, 3 Stars of Destiny and Asguaard – The Book of Legends is described as an epic 16bit game. Continue reading

Bound By Flame Gets A New Set Of Screenshots

Focus Home Interactive has released a new set of screenshots for Spiders’ upcoming RPG, Bound By Flame, showcasing some of the ferocious creatures players will have to face in their quests. Bound By Flame is currently scheduled for a May 9th release, and Focus Home Interactive will release a new trailer to highlight the game’s combat mechanics soon. Enjoy! Continue reading

Brigade Officially Announced, Powerful Graphics API Aiming To Replace DirectX or OpenGL

Remember Brigade Engine? No? Well shame on you because OTOY has announced that game developers worldwide will be able to leverage Brigade – its path tracing and rendering technology for photorealistic next-generation games – through Amazon EC2 in the second half of the year. Continue reading

Introducing JetGetters, A Fusion Of Just Cause 2 And BF3

By Nathan Grayson on March 14th, 2014 at 5:00 pm.

“We are about to reveal a new game!” No Time To Explain dev/burgeoning indie publisher Alex Nichiporchik told me over Skype. Almost reflexively, I braced myself for an excited slurry spew about some crazy new platformer or a zany comedy adventure or an emotional tale that would rock me to my very core. “It’s basically a fusion of Just Cause 2 and Battlefield 3,” he proceeded to tell me. “…Oh,” I replied, briefly mistaking a flock of birds fluttering by outside for a car tethered to a plane with a wildman surfing atop it, as I often do. “Go on.” And so he did. Go below to find out about JetGetters‘ plane-jacking antics, its accompanying Kickstarter (because of course), how TinyBuild hopes to make dogfights more interesting, shifting levels, purposefully limited player counts, and why TinyBuild’s not on board with free-to-play.     

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Kodama Asks For Some Kindness

By Jim Rossignol on March 14th, 2014 at 4:00 pm.

British indie Dan “Tsukasa” Elvins has launched a Kickstarter for “a 2D hand painted, physics based Platformer set in Japans Genroku Period”. What that means is he’s creating a deeply pretty side-scroller called Kodama. The game features a vegetable protagonist, who has to balance water and sunlight uptake in the way in which he deals with puzzles, as well as respecting Shinto customs. Elvins asks: “Have you ever wanted to relax with a Kappa or play drums with a Tanuki?” Well, I actually haven’t, but I know a few Japanophiles who would. See more of the pitch below.

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End Of Nations Devs Reveal Throwback RTS Grey Goo

By Nathan Grayson on March 14th, 2014 at 12:00 pm.

When I first heard about Grey Goo, I assumed it was some kind of World-of-Goo-style puzzler, except all gritty and probably about a goo blob with No Family, No Loyalties, And Nothing Left To Lose. I was woefully, hideously incorrect, but can you blame me? Grey Goo isn’t really what I would’ve titled an RTS that attempts to hearken back to the genre’s golden age, but former End of Nations developer Petroglyph is sticking with it, so here we are. In the wake of Victory’s sobering defeat, the recently beleaguered studio is going back to what it knows best. Base building, three unique factions, and a handful of profoundly important decisions instead of 100 inconsequential ones. Debut trailer below.

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Growing The Medium: Oscar Interview

Ex-Relic team member, Josh Long, takes TPG on a trip through the world of his new indie game, Oscar. "The game expresses what it's like to have problems you can't explain and how this might affect your day-to-day life."

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