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Jega said:

My argument once again is basically this.

The theoretical performance of the PS3 memory bandwith is 176GB/s when an actual game is running that dips.

Same thing goes for the Xbox One memory as well the ESRAM has a theoretical performance of 192GB/s by it self.

And also dips when a real game is thrown at it.

But it is still more than the PS4. This should allow more graphics on the Xbox one not by alot but still more which

should mean xbox one games should perform on par with ps4 games even though the ps4 gpu is faster by about

50%.


And for those out there that can't count, 50% does not mean the ps4 gpu is twice the power.

If the ps4 gpu was 100% more powerful that would make it twice as fast.

Finally developers are saying that the ESram is too small for 1080p 60fps.

I just think developers just don't know how to use the esram effeciently as they are more used to DDR ram

My argument is that once they get the new SDKs (software development kits) from microsoft

developers will be able to reach the level we see on ps4 because Microsoft knows how to use the esram more effeciently.

After all microsoft made their own system they should know how to use it to the full. 

Xbox Ones ESRAM 192GB/s, MORE than PS4s 176GBs.


Your argument is bullocks. The memory setup of the XB1 is similar to the setup of the 360. It's not some exotic setup that is unfamiliar to developers.