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I definitely think reviewers should, like Kotaku, specify exactly how much of the game they played. Especially when so much content can be unrelated to the main story.

Look at how many levels are after the credits in Super Mario 3D World for example, and those are the better levels. Look at the K levels in Donkey Kong (I've only unlocked 2 and beaten 2), which require absolute platforming perfection and feature great design. Imagine reviewing Skyrim, but only rushing through the main quest and not touching smithing, enchanting or any of the optional mechanics.

I do think that the way the vast majority of reviewers work is wrong. And that's even before you consider how biased games journalists tend to be.