| J_Allard said: Campaign: Aside from that flaw, the writing and voice acting are great. I think given more time to make the sequel, they could really flesh out the idea of an online campaign. I think there needs to be different cut scenes for whether you win or lose. I don't expect branching storylines that change depending on whether or not you win a round of TDM, but if I am the Militia and I am trying to raid fuel depots (aka Domination), if my team loses 400-120, I shouldn't have somehow still managed to get some fuel. On the flip side of that if I am on the IMC and I am trying to stop the Militia from gassing up and I win 400-120, I should get some sense of accomplishment. As a result you kind of feel detached from the story becasuse you have no involvement whatsoever. Like Indiana Jones in Raiders, the story would play out the same whether you are there or not. Just something they can improve on the sequel. Oh, and the ending totally sets up a sequel!
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I was pleasantly surprised by campaign.
Basically I went in with high expectations, started thinking it was a joke, and then it turned around to impress me.
Spoiler:
The militia intro with everyone storming the map was when it started pulling me back in. That was pretty cool! Then at the end dropping from space in a pod, just wow.
All in all I thought campaign was great for a FPS. Better than COD and BF ones. I do agree about feeling unimportant though. You were just a random pilot experiencing the war verses being a part of it.
Another spoiler:
Remember that map that explodes at the end, killing everyone? That just felt really really weird. Gamers are used to dying over and over, but they just respawn. That was a story based death though so it felt different. I expected it to be the end of the campaign. I was dead after all. Then it wasn't. During campaign I think every time we die during a match, we're respawning as a different pilot. I guess that's why in the story we couldn't really participate.







