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It still matters. Resolution still matters.

That said, it's not the only thing that matters, or even the most important thing, but the cold, hard reality is that as processing power increases, as technology improves, resolutions increase accordingly.

That is a law of technology, not an opinion or even a theory.

Now I'm going to point out the fault in focusing on technology is like focusing solely upon horsepower in say automobiles (although raw processing performance would be a better analogy). Better application of available power, or more efficient use of available power, can result in better real world performance. This is proven, not opinion. By the same token, poor use or inefficient use of more raw power can result in mediocre real world performance relative to power.

That said, regardless of what you're working with power-wise, those real world performance numbers are a reflection of how efficiently available hardware resources were utilized.

If you're working with really low power, then sure; lower res or lower frame rates, possibly both are just a reality of the limitations of the hardware. Nothing to complain about; there's a performance ceiling for everything.

Do higher resolution games look sharper than lower resolution games? Yes. Try not to sit 100 feet back from a display or squint to make everything look equally low quality.

Is it the only measure for performance? No. But really at this stage in video game entertainment history, certain resolutions should be a given, not a marketing bullet or point of sales.

1920x1080 native render at 60fps should not be a tall order, so this should be more of a mark against a given game that falls short, rather than a thumbs up every time we see it on a console.