| fleischr said: I think in the case of Xbox, you have the Kinect which hasn't lived up to it's potential as the Kinect-only games tend to be laggy shovelware. Other than a particular Skyrim DLC, AAA developers have stayed away from it. Other than Kinect Sports Rivals, there's not a single Kinect-only game in the spotlight. Ask consumers to take up another gimmick? Too far bro. |
That explanation is way too simple. Kinect failed for completely different reasons, not "laggy shovelware".
If you seriously want to judge the potential success of a new gaming-related device, the million dollar question is:
What does it bring to the table? How - or where - will it really improve the gaming experience?
That's why, back when Kinect was just released, I correctly predicted that it's success would be pretty much limited to dance and sports/fitness games. Because THAT's where Kinect is truly brillant, where it can show it's strengths, where Kinect is clearly superior to just any other previous control scheme, because it's just a natural fit. But the vast majority of games is from different categories, and these games continued to be better with old-style controllers etc.
Kinect is the perfect control scheme for a certain niche of games, just like racing wheels for racing games.
VR HMDs on the other hand are a completely different story, they will boost the immersion/experience in pretty much every game that features a virtual 3D world. Just about every game will suddenly feel much more realistic.







