| Jega said: Number 1 Number 2 What should matter to gamers more than anything else is FRAME RATE. Number 3 So what is the fanboys really talking about the POWER of the Playstation 4 vs the Xbox One. BUT WAIT. The Playstation 4 having a faster GPU means nothing because multiplatform games will not take advantage of that difference in performance. So multiplatform games will be based on the Xbox One GPU! Why? Because it takes to much time and will cost developers more money if the focus on making 2 different versions of their games. Hence that is why you have minor differences like resolution as we have today and that is why the PC versions of consoles games just have increases in only resolution and texture detail that is far as a developer can go. You will not see a major difference in the games. Xbox One will have a market developers cannot ignore. Now! How will Xbox One catch up to Playstation 4 in performance if the Playstation 4 GPU is faster. ESRAM! From what I know the the PS4 can do 176GB/sec while the 32MB of ESRAM in the XBox One is capable of 192GB/sec. http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware And that is just for graphics. The Xbox One also has 8 Gigs of DDR 3 ram which is capable of 68GB/sec which will take That is why they put in the extra 32MB of memory. Now which console is more powerful again. Yes, technically, the answer is the Xbox One, by about 25%. 5. So what's up with these Playstation 4 games running in a higher resolution than some Xbox One games? It's simple, Microsoft is late with the software development kits (SDKs) for to developers to take full advantage of the Xbox One. Future Xbox One games will have no problem running games at 60fps and 1080p. Also Microsoft will be able to do things that has never been done before to make Xbox One games look amazing. Tiled Based Rendering! Future Xbox One games will look amazing with this new kind of rendering technique. So to wrap up Microsoft did not sacrifice any of the Xbox One's power for games in favor of kinect or app switching. Rather they built a system that can handle all of your entertainment without making any sacrifices while being as efficient as possible. |
1. So 1280x720 is not True HD then. It's 80,000 pixels short. 1080p is true HD, and argue all you like there is a huge difference in quality.
2. Above 24 FPS, a human eye can't detect any changes to frame rate (first year chem/bio). You will see a smoother image, but never any screen tear or lag. So above 24 FPS and the difference is marginal. PS3 games lock in either 30 or 60 FPS, XB1 does the same, and so does WiiU. Neither is performing better here, all are doing well.
3. Not an arguement, you're saying developers won't change the game in any way for the PS4? Sure MP games will be based off the XB1, just like MP games were based on the PS2 during the 6th gen, but are you saying Metal Gear Solid looks the same on XB as it did on PS2?
It's not just a matter of texture detailing, or resolution. A game can be designed so it can run with various features turned off on XB1, and those features on on PS4. Stuff like Anti-alliasing, geometric texture mapping, partical dynamics and advanced lighting can make the difference from a meh looking game to a great looking game.
If you argue otherwise, then go play Assassin's Creed IV on your XB 360 because it looks about the same...... :-/
4. 8 GB DDR3 ram can process 64G-bps, 8GB DDR5 ram can process 256G-bps. In order for that 32MB os ESRAM to make a difference, it would need to operate at 10,000 times faster, or 16,000,000 MB/s (4*8/0.032)........ Not going to happen. (The 4 comes from DDR5 RAMbeing able to compute 4x more data then DDR3 if both had the same speed DDR5 is 256 bit where DDR3 is 64bit. i.e. DDR5 can compute 16GB of data where DDR3 does 4GB)
Even if this ridiculous compression were possible, you would still need 8x more ESRAM (so 256 MB of ESRAM)
5. It's funny because since the GPU is so weak in the XBO, it won't be able to take advantage of this rendering technique. Stuff like Tile based texture rendering and geometric texture mapping require a lot of raw computing power. Speed is important too, but the XB1 is just too weak to use this effect at any level. PS4 too, Tile based mapping is something we probably won't see on 8th gen consoles.......
It's really funny to see you contradict yourself with this point. You say rendering tecniques won't make a big difference between PS4/XB1 games since they are based off the XB1 (or 360 right now) version, then you praise a rendering tecnique........
Good Job 
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To help you understand how the ESRAM in the XB1 works http://www.vgleaks.com/durango-gpu-2/2/
6. I noticed another contradiction to your statement. You claim multiplatform games won't look better on PS4 aside from resolution and "texture details" because they will be based off the XB1 version.......so why will devs bother with texture mapping for multiplatform games?
Which devs will spend more money and optimize a game for XB1, but not do the same for PS4???

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