| bdbdbd said: First, i think you should take a look about the post i replied to. Second, any of those points i made, aren't untrue. DC was the first in the market, so it was used, like 360, as a stepboard to next generation, ready to move on. GC had good 3rd party support from the start, with comparatively high-rated games, but it ended quickly because of its dissappointing sales. 3rd parties go where the money is, and it's hard to believe that they would deliberately choose the platform that is the hardest to develope for, unless there's more money to make that way. So it was their last choice by default. Yes, Wii had TP, but PS2 had nothing. So, looking at the attach rates, GC and Xbox really were the hardcore choices. |
attach rates were great for nintendo, haha.
i understand what your saying in that, from a development standpoint, people didn't prefer to develop for the ps2. from a money making standpoint, they loved it. after the 5th gen, then weren't many developers thinking the gc had a chance the ps2.
ps2 got FF10, 10-2, 11, and 12 and the gc got cc. ps2 got metal gear 2, 3 and gc got a remake. ps2 got 4 gta games and gc got none.
plus, when the DC came out, many developers didn't move on. sq was finishing ff-9, ea gave nothing, etc. people were still all about the ps1. aside from sega, there were few killer apps.
anyway, yeah. cool.







