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orniletter said:

 

Yes, 1 million + sales were not enough for a cheap handheld port.

Which they had the gall to sell for $40, if I remember correctly!

And which, being the sucker I am, I bought at full price! I would have paid that much for a port of Secret of Mana, too, but they were more interested in bringing that to iOS.

It will be interesting to see how companies like Square and Capcom fare with their heavy investment in mobile. The profit margins may be good, but in the absence of a Puzzle & Dragons type mega hit it doesn't seem like the revenue is enough to sustain companies of their size. And even then if they should manage to succeed, there's the time bubble Nintendo has always warned about once you've trained consumers to think that games are free and disposable entertainment. It all seems so horribly shortsighted.