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sundin13 said:

a. Definition of Evolution:

I've already told you that the way you are thinking about evolution is wrong and explained myself. You are saying the way that I am thinking about it is "wrong" or "different" but I am thinking about it in the context in which the word was designed to be used (the scientific sense). In this sense, what you are saying is evolution is wrong.

Because of this, you need to present your own definition of "evolution". Gathering from what you have said already, it is not just about time ("Evolution is not only about time. Vocal music is instrumental + voice. Instrumental-only is...well, I think it's obvious."). By this you mean to say that because vocal music has instrumentals, it is more "evolved". However! Vocals are essentially only an instrument. I think most people involved in music would say that vocals are no easier or harder than playing an instrument and holding them at a higher level than instruments is making a value judgement.

By this rule, all instruments (including voice) are equal, so would you not say that the more instruments something has the more "evolved" it is? Would this not match your definition of evolution perfectly and more objectively that assigning a value judgement to vocals? Therefore, symphonic music, which nintendo uses and has used for quite some time, meaning, arguably, using your definition of the word, symphonic music is the most evolved form of video game music and Nintendo evolved faster and further than most video games?

I agree, voice is just another instrument. But then I answer you what I've said already to MDM:

"If you are able to count the number of instruments used to create the soundtrack in Mario 64 and the same number regarding Sonic Adventure 1, then feel free to post them here. I can't and therefore vocal music is one of the few indicators I have at disposal."

 

sundin13 said:

b. Technological Limitation vs the Industry Standard:

Okay, I see what you are saying here. So lets go down to your final point where you show me a few examples of early games featuring music including vocals.

First, I would like to talk about Licenced Soundtracks. Your point here is counterproductive. You speak of the "effort" taken to create something and then you praise when a game company simply buys songs released by musicians elsewhere? This is highly contradictory and from an objective standpoint, it takes infinitely more effort to create a song than it does to pay to use a song someone else has already created. 

I would like to see some more examples featuring original music to prove to me when it became the "industry standard"...

Additionally, I would like to talk about Nintendo for a moment. Between 2002-2003, Nintendo released both F-Zero GX and Legend of Zelda: Wind Waker, which both featured original vocal performances (choir in WW, lyrics in F-Zero) around the time where you claimed it was becoming the industry standard...

It's not contradictory. You use money instead of effort, which is also a sign of commitment. In the end, everything falls into one of the 3 variables I have been presenting: effort, time and money. They don't mean quality, but they mean commitment to quality.

Note that Sonic Adventure has an exclusive soundtrack, so it was not just about licensing music, they hired bands to produce tailored music tracks to game levels and characters. Nintendo did the same with Mario Galaxy, or do you think they created an entire orchestra by themselves and that now it's part of their studios?

Original music hasn't become the standard (vocal music has). Yet, more examples of games with original vocal music: Sonic R (1997), Sonic Adventure 2 (2001), TrackMania Sunrise (2005), Crashday (2006), TrackMania 2 (2011).

WipEout (1995) has also original vocal performances, but they are very limited. How are they on F-Zero GX and Zelda Wind Waker?

 

sundin13 said:

c. Which took more effort?:

Unfortunately I am unable to listen to these at the moment but I will say that it is impossible to determine effort by listening to something objectively... I will get back to this question later today if you wish me too

Sure. Take the time you need.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M