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cannonballZ said:
Captain_Tom said:
jlmurph2 said:
Can anybody give me an example of another game that does this? Because all I'm seeing is that "Its not REALLY 1920x1080, but it's still 1080p".

Dat damage control.


It is 1080p just like the MP IS 60 FPS.  GG is just too honest.

For instance COD usually runs in the upper 40's, but they act like it's 60.  GG on the other hand tells the full truth and says that there may be dips.

 

At the end of the day it is 1080p.  If this isn't 1080p, then the PS3 doesn't have 7 cores (Hint: it does, but some fanboys argue otherwise on technicalities). 


I thought they were "sub-cores" , no?

 

"The PS3 has a general logic (PPE) PowerPC main controller and 7 SPE "sub-cores." These sub-cores are not general logic cores - unlike Core 2 Duo's "2" cores or 360's "3" cores... Therefore they cannot function independently without the main core "

 

Not being a fanboy either, just trying to understand the tech a bit.

Well "sub-cores" is not an official term either I think.   the SPE and PPE have different roles in the OS/hardware environment, like which one boots first and which one is the master/slave.  The PS3 uses the PPE's support for hypervisor/kernel/user protection model.  The kernels in use on SPEs are much simpler as they don't have to run the full real-time OS, they just run tasks.

At the end of the day though the SPEs are just a type of general logic core.  Both the PPE and SPE are 3.2GHz dual-issue RISC cores.



My 8th gen collection