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Hynad said:
ganoncrotch said:

This was what I figured you were implying with your first comment and why I asked my question of if you had seen the actual breakdown of what was going on technically in the wind waker on the gamecube. I simply had not replied due to your mildly confrontation enticing tone of reply but what the bold and underlined here, is not correct. When it comes to creating an animation such as a cartoon then making it hand drawn and cartoony is of course 10000x easier to do if you take a pen and paper and simply draw what you want, to create this same effect in a 3d game world that you want to give a softer and more cartoon look to everything from characters, water and even explosions... then it takes a hell of a lot more work.

If you think the likes of Gears is more technical to render because the characters look like people and there is more grey per frame than your average fan fic about area 51, you are mistaken.

Oh really. =)

Now I really want you to make a run down of each of those graphical styles in details, what needs to be done to achieve both, how much processing power is required to pull them off, everything. Please, don't disappoint me.

If you knew anything about emulation, you'd know how little it takes to emulate Wind Waker compared to Twilight Princess. ^_-

you talk about how much processing power is needed to emulate a game being the end all of how much power it took to run on the original system? The sega saturn emulator takes a shit load of work and the original Xbox emulation is non existant, does that mean those machines were more powerful than PCs today? No, flawed logic from the very start.



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