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ICStats said:

Most of the OP is false, but I'll just ask you 3 questions.  If you can not answer we can conclude you're just trolling.

What you done  is set up a 'straw-man' argument based on red-herrings and semantics. Either taking comments out of context and responding to them, or bringing points that are not directly relevent to the topic and rebutting them as if that person actually said it.

Is 3 out of 4 or 5 equal to over 80%?

80% of 5 is 4.  Simple arithmetic. 

When will Wii U games be able to use 4 or 5 GB of RAM?

That is like asking someone, "Have you stopped beating your wife yet?"  Well you are assuming that person is married, and are assuming they beat their wife.  The question of "When will Wii U games be able to use 4 or 5 GB of RAM" is negated by the fact that because it uses smaller memory footprint and 4-stage pipeline of the PowerPC RISC architechture and the speed of the eDRAM with bandwidth that can be clocked as high as 1TB per second it does not NEED 4 to 5 GB of RAM.  That is the whole point.  A 8-cylinder car doesn't go faster than 6-cylinder car just because it has 8 cylinders.  Most turbocharged 6-cylinder cars can go as fast or faster than most older 8 cylander cars.  That's how you have to look at the Wii U.  It's a like a turbocharged engine versus an engine with more cylinders.  It doesn't matter how it gets there as long as it gets there.  There is more than one way to skin a cat and Nintendo knows how to do it the most efficent way possible.  SInce they have designed video game hardware for over 40 years, I think that they just might know what they are doing.

Can you provide a reference that says x86 code is bigger than PPC?

I don't recall the actual code was ever at topic in that post.  The XB1 and PS4 run with 15-17 stage pipelines where as the Wii U only uses a 4-stage pipeline.  There is a lot less to recover from using a 4-stage versus 17-stage.  Even if the PPc code is bigger, the response time is much faster because there is little to no latency.

It's interesting how companies that actually have built games from the ground up on Wii U hardware rave about how powerful it is.  Slightly Mad Studios says that the most graphically-intense part of their upcoming Project C.A.R.S. ran on the Wii U like a breeze.  Retro Studios said that while working on DKC:TF they virtually had no limit to as much polygons as they wanted to use.  Shin'en Multimedia was able to do Nano Assault NEO with one core.  Resogun on the PS4 uses 50% of the PS4 CPU and it looks the same. 

 

I don't know why people take it so personally when people bring up the fact that the Wii U is on-par with the PS4 and XB1.  People go back and forth skewing the facts to fit their opinions.  Huge arguments insue, name calling takes place, and it's just a huge mess.  The Wii U can do anything the PS4 and XB1 can.  Period.  It's a fact.  That is not going to stop people from enjoying the PS4 or XB1 nor should it.  It doesn't make a difference.  I honestly think people have made the PS4 into an idol god.  They worship it and it's supposed power.  Anyone that says anything to challenge it is an infidel.  It's ridiculous.  The Wii U is not now, nor ever has been underpowered.  The brain of the CEO of Nintendo Saturo Iwata is what is "underpowered."  If people want to bash Nintendo put the bashing where it needs to go to get Iwata outta there so the power of the Wii U can truly be seen in genres besides platformers and party-games which is all what Iwata thinks gaming is and should be.