| bonzobanana said: The argument that the wii u is powerful is a completely failed argument and has no facts that support it on any level. The reality is; 1. The x-ray shots show a basic chipset on a smallish die size 2. It's using a low cost power hungry 40/45nm fabrication process 3. It takes very little power 4. It's games perform technically to a very low level mainly below 360 and PS3 5. Fanboys are forced into a situation where they make up random technical points and show graphics from non wii u hardware as a demonstration of wii u power in desperation 6. We know the wii u cpu is cpu architecture from the last century hence wii compatbility 7. Nintendo have a philosophy of using outdated cheap hardware ( Lateral Thinking with Withered Technology) 8. It's ram chips are easily seen by examining the circuit board and they are very low performance (12.8GB/s) 9. Not a single game has demonstrated the wii u is powerful 10. A large number of developers have openly criticised the weak hardware and low performance of the console. |
dont see what you mean by outdated
* wii u can handle thing like multithreading rednerig and compute shaders, these are features only found in shader model 5 hardware
* wii u has tremendous bandwidth according to shinen and renesas already said that wii u uses bst edram technologies from nec, if gamecube had like 512bits for 1MB of edram giving like 10.56GB/s at 165mhz, why would wii u new edram made at 40nm insetad of 180nm would struggle having 1024bits(563.2GB/s) or 2048bits(1terabyte/s) per macro block of 4MB ?
do the math dude
go back to the old school

the 176gigaflops is just obvious troll, if even the ps3 which was more powerful than xbox 360 had the worse version of bayonetta at half the framerate and even thoug the system was out there for years and having more optimized engine and people were more used to the system, then why would you expect a super new system like wii u do any better with ports(and the ports are working)?
it doesnt mater if the new system is more efficient or advanced, you cant do micracles with 176gigaflops when you are doing a quick port from 360 since the engines are not tailored or optimized for wiiu, the developers are not used with the new harwdare an even less putting any effort on the ports and also you negate the new charateristics of the harwdare when doing a port, so no, its impossible, thed only way it would work at 176gigaflps is if the games were ground up games and the developers were more used with the system using a more optimized engine, and thats not the cse, in fact use old engines like unreal engine 2.5 and still the ports on wiiu match the 360 version or some times are better even being lazy
even the ps4 struggles to do 1080p 60fps on games like assesins creed 4 despite being like 7.5 more powerful than 360, having no edram to deal with just gddr5 main ram and using x86, and it cannot do something that requires just about 3x the power of 360 and has 7.5x
wiiu power is about 400gigaflos to 500gigaflops, its obvious and the die size of the gpu its telling you that, and obviouly the edram bandwidth has to be like 563.2GB/s or a terabyte for shinen to be able to stor 1080p framebuffer with just 16MB of edram on wii u when with 360 you need 10MB of edram for just the 720p framebuffer









