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megafenix said:
freedquaker said:
 

 

 

actually your comment on wii u edram is utterly bullshit, no need to further comment but i can explain tha with this

 

see?

10.4GB/s for 1MB on the old gamecube

why would be impossible to have 1 terabyte of bandidth with 32MB of 10year new edram at 40nm and not 180nm and also running at 550mhz and not 165mhz?

 

not to mention that those 1024bits per macro of 4MB isnt any surprise cause even gamecube edram had 512bits for the 1MB of texture cache


So you nitpicked one thing, which you misunderstood, so your whole effort was unnecessary. I wasn't referring to the edram technology as a whole, just its implementation on the WiiU. It's possible but completely unnecessary for the WiiU, and just "not there".

Regardless, the bandwidth of the edram on WiiU is the LEAST of the worries inside the machine. There are countless other limitations of the machine. Its a relatively efficient implementation of a decade old (or older) technology (CPU is over a decade old, GPU is half a decade old etc...)



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Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

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