| endimion said: to be clear I'm talking about human perception after a certain amount of polygons are pushed all other things kept equal (same display, same distance from the display) you will reach a point where extra stuff will get less and less noticeable.... but if I change display upgrade from a fullHD 1080p 50" LCD to a 4K 80" OLED display stay at the same distance than before and get a console that pushes 4k I will see again a big jump in quality.... |
I just want to play devil's advocate a little bit to illustrate some points.
1. Despite upgrade to 4k, it's still entirely dependant on the programmer and the hardware to take advantage of the available technology. Those polygons cost serious $$$
2. While the upgrade to 4k changes the baseline, there is also diminishing returns on resolution.
3. 4k is actually only double 1080p, and most gamers last gen played in 540 to 720. Even with the same hdtv, gamers are playing this gen (psOne) at roughly 2x the res of last gen (ps360)
I think much more importantly than resolution (this gen) we are going to be seeing new technology. True it's hard to tell the difference sometimes. Developers understand this, and they will work to create a difference....through lighting, particle effects, interactivity, scale, smoke, hair, clothing. These are the things that are really going to separate the gens moving forward...and the new consoles are much more capable than just having more processing for resolution. That's my take, at least.









