By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zappykins said:

That would also coincide with the new super low power, yet very powerful cpu's that are supposed coming out from Intel past Broadwell, to the new Bay Trail.  They are trying to make 'fanless tech'  which will conserve and save power.  So Windows 9 in 2015?  I know that 'fast three years' was the plan, seems like they are keeping up with it.

So looks like some Windows 9 and DirectX 12 info is coming our way.

Yet, I think it will be still probably 2 years give or take till we see DirectX 12 really used on a game you can buy.  Anything specific you are hoping to see?

 


Specifically bringing DX in line with Mantle is all they really need to do for DX12. Things like a truly multi-threaded draw calls, Explicit command buffer control, Asynchronous compute queue for overlapping of compute and graphics workloads, Asynchronous DMA queue for data uploads, and support for UMA and APUs etc would be more than enough improvements. And that should speed up adoption somewhat as well if developers can port over their work on Mantle over to DX12.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!