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MoHasanie said:
JoeTheBro said:
MoHasanie said:
Uh oh, some of the Sony defense force has arrived to defend Sony's lie.


It's complicated (and pretty cool )

 

As far as PS4 verse XBONE goes, yeah it's 960X1080. That's what the game is rendering each frame.

However it's outputting a native 1920X1080 image. Ryse, COD, BF4, etc. all scale their framebuffer up to output at 1080p, but Killzone doesn't. This game is using data from the previous frame to fill in parts of the unrendered current frame. Ignoring an algorithm they have implemented that makes objects solid, the game is producing a similar effect to this:

That's two pictures alternating back and forth. One picture is of a cage, and the other is of a bird. By alternating back and forth, it creates the illusion that both pictures are one. Here's a more stable version I created myself:

That's essentially what Killzone is doing. It's alternating between two different sets of the 1920X1080 image. Each of those sets is 960X1080, but the full image is still 1920X1080. You could think of it like this:

Except instead of splitting the image into the left and right, it splits the image into even and odd pixel columns. Now there are some huge differences between these examples and the nitty gritty technical side of what's happening in Killzone, most of which make the game look a lot better such as removing the judder, but these should be enough to make people have a basic understanding of why killzone looks better than just a scaled 960X1080 image.

Ah interesting. That's pretty cool. I never knew it was so complicated. So its still 1080p but not 100% full HD? 

You could think of it as the "feeling" of native 1080p.