Einsam_Delphin said:
Mario Kart generally has a 20%-30% attach rate, so what is it your getting at here? That's only relevant if we're talking about much Mario Kart 8 will sell. I personally believe it'll have close to a 40%-50% attach rate and sell around 8 million lifetime, but that's a discussion for a different thread! I don't know this for a fact as I can't remember, but surely Nintendo also bundled Double Dash with the Gamecube, and yet, still sold worse than the N64, and just plain badly overall. It also dropped to a super low $99 at one point, yet still nothing happened. I don't know how much time there was between 64 and DD, but seeing as there's only one MK per gen, it was probably a similar number of years. So basically, everything you're saying has been the case before! And of course it's gonna out do it's 2013, but that's not the issue here. With both Kart n Smash, 2014 is undoubtedly going to be the Wii U's peak year. That's actually a bad thing though, cause when Kart n Smash don't change anything, then you know it'll never change because the Wii U can only have worse years from there. |
Mario Kart: Double Dash was the worst performing Mario Kart on a console. For good reason the game was a simple re-ashes of the Mario Kart 64 with a dumb character switching mechanic. I never bothered picking up that game when I used to own a GC.
You can't really compare the WiiU to the Gamecube.
The gamecube was a profitable console that was plague with problem it would never overcome:
The loss of second party development - Rare
The lack of third party support which was actually worst then currently on WiiU.
The design of the Gamecube made it look like a toy that was only for little kids and was not appealing to the casual market.
The partnership that Nintendo WiiU as with Sega, Monolith soft, Platinum & Retro Studios are better than anything in the gamecube era.
The rise of eshops games and the virtual consoles will increase Nintendo's revenues as the console drop in price and the install base increase.
The gamepad which is criticize on the WiiU actually help differentiate the system from the competition unlike the gamecube never manage to get out of the shadow of the PS2 and would eventually be out performed by the Xbox.
If you think that the WiiU will peak in 2014 than your saying that this year’s sales would be around 6-8 million (2013 sales - 5.5 millions) and we can assume a life cycle of 5-6 with a decline of 1 million a year. That would result in lifetime sales of 25-32 million consoles. This would be around Xbox or Nintendo 64 levels.
I personally think that WiiU will peak in 2015 and lifetime sales will be from 40-60 millions.







