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alabtrosMyster said:

I think this may be slightly true if you only look at your character models taken out of context, I think the fact that you can have games like Tomb Raider:DE running at 1080p/~60fps on the PS4 along with enhanced textures and particle effects is a pretty big deal, it does not shine that much on screenshots (but it does) but once you have seen it in action there is no going back, same for Battlefield 4 (which is not even 1080p) ... obvisouly the true next gen titles like Killzone and Knack look even better and they can't be mistaken for great looking PS360 games, as well as running better than their contemporaries.

So yes, what you see on the screen may look somewhat close to what you had before, but it also runs much better when you see it in action, even the 30fps games have much less drops than they had on the previous generation of console.

We gained temporal resolution, which makes all games much better in motion than trowing in a million polygons.

Agreed.

Screenshots far from tell the whole story. Before we had dynamic shadows you couldn't see anyone approaching around a corner. Now lighting techniques get better and better you can start telling movement from subtle light changes. More releastic physics and animated environments add a lot to immersion. Before last gen trees and grass were static, nowadays most at least have some swaying motion. There is still a long way to go before we get things looking like this as standard. Rain is still very simplistic in games. Destructability is still in it's infancy, blowing sand, mud, snow, wind. Indeed polygon models and texture resolution won't be a lot different at the end of this gen, games will look fresh again with a whole array of more realistic lighting and effects.

And what can it do for gameplay, maybe a realistic Mantracker game, could be great asynchronous multiplayer. Rally racing could become a lot more interesting when you're actually interacting with the terrain. It all adds to immersion, living breathing worlds are the next target.