ctalkeb said:
Most consumers actually do have the equipment, as I've shown above. However, when was this resolution thing even part of what we were talking about? I have already said that diminishing returns are real enough, but that you can't point to them in one field, such as polygon count or resolution, and conclude that we've reached that point in all fields. |
I assume that advertisements and marketing are the way in which most are informed about films. Otherwise it seems silly to waste money on generating them or paying for them to be shown before other films. But yes the preview is what caused my decision and I'm sure no one elses.
You can think that as sexist as you like. I just hope advertisers don't have the same ideology as yours or they would waste tons of dollars advertising films like Miss Congeniality to the macho 16-25 year old male audience and that would be a waste. Tehe. I was just talking to my mom on the phone. She thinks it's funny that you would think she is sexist too.
You show that you cherry picked numbers to inflate your argument. Games sell world wide. Even if I was just talking about the US only up until recently did larger 40+ inch HDTv's get popular. Meaning that unless people are sitting right in front of the TV ie 2- 4 feet it's still a practically indistinguishable. You aren't supposed to be that close to your TV to avoid eyestrain and headaches. So it looks to me like most consumers don't have the right equipment. Though obviously we have different ideas of whom that market is since you just assume the US.
http://www.gamespot.com/articles/playstation-4-exclusive-deep-down-delayed-to-improve-graphics/1100-6417593/ This is the reason I am in this thread. Developers pointlessly adding cost to games that no one can see. There can't be any differene greater than 720 to 1080 in this specific instance. Even that difference is one that at this time the majority of possible consumers probably can't see. That is why I have focused on that difference in particular.
When it comes to art and entertainment that humans consume because we are only capable of perceiving so much with our eyes I can easily say that in primarily visual mediums we have hit diminishing returns across the board. Unless you want people to start producing content for resolutions that nobody has displays capable of displaying for the next 15 years but .01% of the market there isn't any financial incentive.







