| Skeeuk said: @Joe I can't reply/quote I'm using opera mini browser on mobile so that's what that outline blur along the edges is? when you run its a kinda like a minute tunnel vision effect eg giving effect of speed if you know what I mean what is it actually doing when that specific blur is there, |
The screen is broken up into even and odd pixel columns. Killzone renders the even columns for a 960X1080 resolution, and then for the next frame renders the odd columns. Still a 960X1080 resolution, but they're different pixels. It goes back and fourth repeating this over and over.
On screen this causes the current frame and the previous frame to be displayed at the same time. In the picture above can you see the "ghost" red laser on the gun? That is where the laser was in the previous frame. If you zoom in you can actually see how it's every other pixel column.
The real laser looks solid though. There must be some program in place that selectively mixes the two beyond just placing the pixels next to each other. This program stops fast moving objects from looking like ghosts and bleeding together, but it's also the reason for all the visible artifacts in the scene, such as the outline around the gun.







