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Lawlight said:
And nobody noticed (not even Digital Foundry) until now?


It's because the game is essentially running at 1080i.

 

The game is being rendered at 960X1080, but the devs aren't just scaling that to native 1080p. Instead they're filling in the missing pixels with data from the previous frame. You can see it here.

Look at the white objects in the center of the screen. That ghost like copy of them just to the side is a result of this technique. That's where those objects were the previous frame.

For a long time people have known there was something up with multiplayer, but just now we're figuring out what exactly that is.