Titanfall dev seems confused about whether game has season pass
The developers over at Respawn have a tough working day. For hours on end each day they’re listening to the cranking and grinding of mechs being tested in the workshop, there are munitions experiments on the firing range, and, frankly, it’s a loud and confusing place to work. Anybody in similar situation would find forming a coherent thought difficult.
Which could explain the current confusion over whether the game will have a DLC season pass or not.
Prison Architect update brings rehabilitation reforms. Also, tazers
You might have been happy with a hopeless prison. Happy to pummel your inmates into submission by cracking their will in solitary confinement. Happy to suppress their freedom of thought with armed guards. And happy to deprive them of dignity with your sniffer dogs. I’m not judging you. Much. But with the latest update to Prison Architect you can now run your prison in a whole new way, rehabilitating and reforming your prisoners instead.
Age of Mythology: Extended Edition announced by hand puppet
It’s not often that games are announced by hand puppets. Sure, we all remember when Valve hired Sooty and Sweep to endorse Richocet 2, but such events stand out for their rarity. So it was quite the surprise to see Microsoft announced they’re developing Age of Mythology: Extended Edition by having a llama hand puppet slamming a keyboard.
Mechwarrior Online launch module aims to drastically improve matchmaking
Piranha are working to solve some of the problems prevalent to Mechwarrior Online. They’re starting with matchmaking. They want you to be able to drop into a game and find your place among other pilots in a well-balanced lance of mechs, instead of the current, seemingly random grouping that can see you and three other light mechs against heavies and assaults.
Planet Express Simulator: Cosmo-Nautica
By Adam Smith on March 1st, 2014 at 9:00 am.
Cosmo-Nautica is Elite by way of The Sims. No, scratch that. Apart from having toilet and food needs, the crew of my vessel have more in common with Redshirt’s sci-fi caricatures than Maxis’ consumer-dolls. I’ve had a brief dabble with an early build of the Stuttgart-built indie game, and it’s exactly what the ‘Elite meets life sim’ beermat description suggests. The player’s ship is a rustbucket the size of a large townhouse and various rooms can be bolted onto its empty compartments. Living quarters, vending machines, cargo bays, weapons, engines…toilets. At present, there’s not much to do beyond trading basic commodities, but ground missions and enhanced combat are due before release. Take a look.
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