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Dark_Feanor said:
Aerys said:
Justagamer said:
Aerys said:
Justagamer said:
Too_Talls said:

DF gave the nod to the bone? noo00 they are fanboys, throw out everything they ever said including all the favorable ps4 comparisons.

Some are sure picky with what they choose to support.


Exactly. If they can't be trusted here, then don't use their word for anything. Well said too talls.

Or both of you could see that from a less childish way, they just made a mistake ( not like if it was their first), because of rushed  comparison about a game nobody care.

Point is, Sony fans would have used this as a point of gloating. What's more childish? Gloating when it suits your needs, or crying foul when it does not? You can't have both! If they're trustworthy one way, then don't claim them to be untrustworthy the other. Simple, not childish. 

Not every situation is the same,you're too manichean and childish in your logic, instead of whining about sony fans , you should attack their legitimate arguments (if you can).

 

 

Facts are :

 

- X1 has a better texture filtering

- PS4 version has a better resolution so less aliasing

- PS4 version has a better framerate

- PS4 version  has pom

That is not what the article says, did I miss something?

"Otherwise next-gen console owners get the full package. Both platforms benefit from POM, a procedural rendering technique that creates the effect of bumps and divots to more complex texture-work. For the brick patterning around the Crippled Burrick, this adds a strong sense of 3D definition that matches the PC - though there are some parts of the world that go untouched. PS4 and Xbox One owners also have screen space reflections enabled (fixed lights reflected in puddles and windows), plus the demanding tessellation option available on PC."

Go back through this thread. You'll see screenshots showing a lack of POM on X1. It should be obvious on the video in the article as well.

It's beginning to look like there are a few mistakes in this article. I'd also be truly shocked if the trilinear filtering comment is true. Both consoles should be using 8X or 16X Anistropic Filtering as minimum considering their GPU power. Trilinear filtering shouldn't be used in any of the next gen consoles (including Wii U). Hell, devs should have stopped trilinear filtering 10 years ago.