ctalkeb said:
Go back and read my earlier comment. While the above image is true enough, it's only a part of the picture, since we're not talking about static, unlit, untextured models with no environment interaction. We've not even started to hit any roof for deminishing returns. |
I read your post and I agree that "the numerous fields where we are nowhere near hitting a wall, such as animation, lighting, physics, object count, object interaction, material simulation and so forth.". But that's what dimishing return is about: require a lot more power for improvements less and less noticeable.
For example tomb raider's hair modeling is nice, but is it worth the calculation and development cost ? How much to make it really realistic ? Does it really makes a difference with what we could already enjoy on 2007 Crysis ?