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Salnax said:
theprof00 said:
69p blue shells is what works, and what has made many companies hundreds of millions.


So, to be clear, you're a fan of the 69 cent blue shells?

I think it can work in the right environment. 

Of course, not in the traditional sense of playing mario kart. But if MK were to be reworked into a different angle, then yes, paying for blue shells could work. Maybe a set of three for a dollar that can only be used in singleplayer, where you unlock different characters.

So you have single and multi. In single, you unlock characters, new karts and levels. You can buy the new characters and karts and levels for 3$ each (includes one character, level, and kart), or you can unlock by getting first place on all levels with one character. If you're finding it hard to beat a level, with a certain character, you can buy blue shells or lightning bolts to help you proceed. Say 3 of each for a dollar.

Now in multiplayer, when you perform well (top 3), or are under a certain time for a time trial (which is reset every day), you get boosters that help you during races. Players can also buy these boosters while winning them is more random. Boosters can also be used during single player.

 

Contrastingly, if they changed MK to being about both placing and SCORING (ie hitting opponents, not hitting walls, hitting speed boosts, etc etc), and made the races shorter but with more laps, blue shell packs would make more sense as it balances out.