| DarkD said: Yes Sony decided to make a huge leap forward in graphics which completely overshadowed what the 360 was doing by using unstable technology. How could they possibly not realize it was gonna make development difficult. All Sony was doing was trying to drown out the competition and create a monopoly but it backfired on them. |
In your view about Sony and Cell:
- Sony was perverse by designing a complex system that would make 3rd party development difficult.
- Sony was naive by thinking they could win without 3rd party support.
You implicitly call Sony perverse or naive as it is convinient to you. Doublestandard?
| DarkD said: Sony does a little bit of everything |
You have yet to reply to this:
"Then Eye Of Judgment, LittleBigPlanet and Flower are only refinements from what games? And what about Twisted Metal, EyePet and Singstar? I'm also curious to know which games are Heavy Rain, Destruction Derby and Getaway refinements from. And also MotorStorm, Knack and Killzone."
| DarkD said: Tell me exactly where was the risk in Little Big Planet? |
Exactly on the editor. Making a powerful editor and creating a game from it is a tremendous risk. First, such a powerful editor is a monster of uncontrolled quality. Second, creating a game from an editor that will be available to everybody is like working on a fully transparent building. Their effort and talent was totally exposed. Third, such a game is not cheap to create and it could have easily become a massive flop.
| DarkD said: Tell me what sort of risk was involved. Sony never innovates in a way that actually risks anything. The only place you can claim that they risked anything was with the Cell processor and the PS3. However I won't even give you that because that was just a graphics leap... |
Graphic leaps don't count? Why? Cell was an innovation and a major risk.
But I tell you more. EyeToy was a risk. Blu-ray was a risk. PSP Go was a risk. PlayStation Now will be a major risk.
You want games? Eye Of Judgment was a risk. They've created an entire cards gaming ecosystem inside the PS3. LittleBigPlanet was a risk. Heavy Rain was a risk. A button-choice-based game could have turned into an anecdotic flop.
Let me know if you want some more.
| DarkD said: Those developers are doing that because the console market sucks right now. The iPhone isn't that much better but there isn't a risk that your entire department will be disolved if your game doesn't perform. iPhone's may be everywhere but those games cost like a dollar and the market is flooded with them. |
You're not listening: the issue is not on the software, it's on the hardware dissemination. Imagine PS4+XOne selling 800M per year and smartphones selling 30M. How would be the software sales of each one? What would the the profits of the consoles' AAA games vs the 1-dollar apps?
Prediction made in 14/01/2014 for 31/12/2020: PS4: 100M XOne: 70M WiiU: 25M
Prediction made in 01/04/2016 for 31/12/2020: PS4: 100M XOne: 50M WiiU: 18M
Prediction made in 15/04/2017 for 31/12/2020: PS4: 90M XOne: 40M WiiU: 15M Switch: 20M
Prediction made in 24/03/2018 for 31/12/2020: PS4: 110M XOne: 50M WiiU: 14M Switch: 65M







