By using this site, you agree to our Privacy Policy and our Terms of Use. Close
alabtrosMyster said:
JoeTheBro said:

Yes ryse with optimizations and newer techniques could run 1080p 60fps in a year or two. I just used Ryse as an example since it looks great, has a sub 1080p resolution, and has an unsteady framerate. Nothing against the game, but it's just a good example that ESRAM isn't really the problem.

 

Man you are getting way ahead of yourself here, Ryse would never run at 1080p/60fps with a simple software patch, if that was that simple believe me they would have at least released a 1080p patch by now!

going from 900p to 1080p takes 1.44 times more ressrources (about the theorical difference between the XB1 and PS4)

Going from around 24fps (the game is advertised as 30fps, but it dips waayyyy below that quite eavily a lot of the time) to 60 means 2.5 times more ressources... the two together means it would take a machine almost 4 times more powerful to do the exact same thing with both the higher resolution and frame rate...

Now I understant that optimisation can do wonders, but I doubt the Crytec guys were lazy, they cut down on the leinght of the game a lot, made the combat and AI extremely simple... everything was simplified so they could put all their efforts in the visual aspect of the game, you should not spread false hope like that to people, there is a hard limit on what the PS4 and xbox 1 can do, the ceiling for the xb1 is much lower and it will not be blown... the example given by the programmer should really be used as a warning more than hope...

The frame buffer in killzone:SF was reported to use 144MB at times, unless you leave some significant parts of it in the DDR3 you will have to make some visual sacrifices, like Forza 5 did or cut the frame rate by a significant ammount, like Tomb Raider did (along with texture quality and depth of field effects).

I reworded my post. I wasn't talking about what will happen to the game, but what could have happened in an alternate universe.

Also as far as I know I've only heard of Killzone using a 32MB buffer. This was a long time ago so things could have changed. Do you have a link for 144MB?