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Justagamer said:
JoeTheBro said:
Esram is a bottleneck and does make things harder, but it's not the only thing limiting XBONE games.

If it was just a problem fitting the frame buffer in RAM, the frame rate would be all but constant. Take Ryse. It was a launch title so they could only fit a 900p buffer, but with bigger esram the game would be 1080p? Would the frame rate magically go up too? Ryse had dips to 20 fps at 900p so even with bigger ESRAM the game would be like 15 fps at 1080p.

People believing ESRAM is the only reason games are sub HD, can you counter my points?


You obviously know a lot more than I do about coding and whatnot, but the ryse thing is just that it's a launch title. Launch titles always stink(compared to 2nd gen releases). Just look at a game like thief, runs horribly on ps4, doesn't look that great, but that has nothing to do with the power of the system, but the poor code.  Not saying the x1 will suddenly start having 1080p titles, but frame dips, and things like that are usually due to poor coding, or lack of time(launch titles). More ram on ps4 wouldn't have made thief run better either, right?

Yes ryse with optimizations and newer techniques could run 1080p 60fps if it released in a year or two with the same assets. I just used Ryse as an example since it looks great, has a sub 1080p resolution, and has an unsteady framerate. Nothing against the game, but it's just a good example that ESRAM isn't really the problem.

 

Also PS4 is different than XBONE in that it has a single pool of ram. This thread is about how it's hard to fit the buffer in the fast RAM. XBONE has 32 MB of fast ram, while PS4 has 8 GB of fast ram. Devs could theoretically make PS4 games with a 3 GB buffer if they wanted. It really just shows that RAM isn't the problem though. Thief has bad framerate because of the GPU, just like XBONE games have bad resolution and framerate because of the GPU. Making gpu code better is what'll really enhance graphics on both systems.