I am going to take piece by piece and reply to each point
1.1. What Nintendo does with your dollar
Your philosophy on the game industry business is a generally bad idea. It promotes stagnancy by keeping profits low. While "$1 in = $1 out" seems like a good concept, if you cannot sustain the $1 in part, you are already close to debt. It makes that 1 flop is even more dangerous. Lots of "debt to gamers" as you put it shows health in a gaming company. The industry doesn't grow vertically then. The danger of a flop puts the company also in a less risky mood that less creative works get created and they don't need to make the next big thing. Instead of the industry growing exponentially, it grows at a steady slope or not at all. There would be more derivative series and less Wonderful 101 or Beyond: Two Souls or Xenoblades.
1.2. How Nintendo has evolved along the time
I don't get why this particularly bad especially with the previous section. maybe you think that Games should be become more like movie. Is realism innovation or is that merely going with the trends. And is it objectively better. The crux of how this is bad is that Nintendo is not following the industry trends. Moving the industry forward is making your own trends. Assuming that Modnation Racers or Spore advanced the industry forward isn't accurate. They advanced the industry in a tangental direction or we would see track editors in most racing game or there would be more games like Spore. However, I don't think you are completely wrong but they still evolve in some ways.
1.3. What Nintendo is willing to offer
The problem with this is that too many games drop in price too fast and game sales are too front loaded for most non Nintendo games. The high value of Nintendo games acts as an insurance as you can resell the game for close to the original value or if you waited a couple months down the line, you wouldn't get a better deal. With most other games, in order to get you to buy the game on day one, they throw in a day-one DLC or preodrer bonuses and tack on a multiplayer since that's when the community would be largest. These kind of practices we dislike as gamers. As for the lower cost games, we have seen that a lot in the past 2 generations ie pack in Wiimote with Wii Play as the biggest example and their downloadable offerings. they offered NSLU as a standalone $30. They don't offer their main games at lower prices because of the value they percieve themselves. they percieve Super Mario 3D World as at least the value of Uncharted or Last of Us. While i agree they should lower their prices quicker for their big games (perhaps like the Nintendo Selects), behaving like the rest of the industry who have little respect for their initial customers is not the way to go.
1.4. Nintendo’s policies towards gamers
The first example is telling of Nintendo's horrible past but isn't really indicative of modern Nintendo. The second example is while bad, is more indicative of their fear of piracy than control of the consumer. And Nintendo only really divides releases into 3 or 4 main regions for physical. If you are from say Latin America, you can import all your games from America since it should work on your system. The eShop's lack of presence in several countries is an issue though. The more worrying problem is that Nintendo in its policies towards gamers is that nintendo is causing issues with fan community particularly the video making ones. Regardless of one's opinion of Youtubers, they use Youtube to work at the thing they enjoy. And then, they almost canceled EVO last year because of Melee. They need to promote the Youtube community better since its a very valuable one now that people trust them more than actual journalists.
i think I'll tackle the 2nd topic later









