Viper1 said:
They just built a massive new R&D facility. I think they pulled support for Wii and had little new for Wii U because they were in transition from the 2 buildings. They couldn't expand their development teams in the old building and Wii U certainly requires more development resources than did Wii. Their Wii U output was limited simply due to logistics and manpower allocations. Ever notice how far more external studios are handling Nintendo 1st party development? They've had to outsource a lot. |
My brother also works on R&D and recently his team has moved into new facilities. And guess what: his productivity hasn't lowered one bit. He doesn't work in construction so he didn't have to spend his time building the new facilities. He worked on the old facilities until he got moved to the new ones. I guess this is common sense. Moving into new buildings is no excuse to lower productivity.
Wii U, a 7th gen tech system, requires more development resources than Wii? You need to elaborate on that. I bet some people here in the forum have difficulties to accept that. Anyway, now imagine what PS4/XOne demand. Now think about the fact that Nintendo has been 1 generation behind for 8 years now. Now it's easy to understand how they have accumulated such huge profits.
Prediction made in 14/01/2014 for 31/12/2020: PS4: 100M XOne: 70M WiiU: 25M
Prediction made in 01/04/2016 for 31/12/2020: PS4: 100M XOne: 50M WiiU: 18M
Prediction made in 15/04/2017 for 31/12/2020: PS4: 90M XOne: 40M WiiU: 15M Switch: 20M
Prediction made in 24/03/2018 for 31/12/2020: PS4: 110M XOne: 50M WiiU: 14M Switch: 65M







