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whatever said:
selnor1983 said:
JoeTheBro said:

Why would tiling techniques increase the resolution?


The ESRAM is the cause of the resolution. Devs complained about it with the SDK being behind on it.

The new SDK rolled out this month. And devs are now easily implementing 1080p in their games. It was because the 32 mb couldnt store the necessary data for doing 1080p. But with the new tiling technique of the data, it can take on much more. Its a realtime version of Zipping really.

Taking BS to a new level...

Well there is truth to what he's talking about. With modern games they have huge framebuffers in order to get the desired effects. The framebuffer needs to be in esram and as a result it's limited by size. A 1080p framebuffer is just naturally going to have issues fitting in there. Tiling however allows textures to have the same quality but take up a smaller amount of space. If applied here, it could help XBONE games hit larger resolutions.

 

 

But there's one major problem. XBONE games are not just limited by the esram. Otherwise the framerate would be all but locked at 60. Instead in Titanfall for example the framerate drops when the game is having to render a scene of higher complexity. This is exactly like every other video game ever made. It's because the GPU is having issues rendering the scene fast enough. ESRAM is not the only thing hurting the system's graphics.

 

Heck the XBONE could have 128 mb of esram, 8gb of GDDR5, and a TF of DDR4 for good measure and it still wouldn't directly affect resolution and framerate in a meaningful way on current games.