selnor1983 said:
The new SDK rolled out this month. And devs are now easily implementing 1080p in their games. It was because the 32 mb couldnt store the necessary data for doing 1080p. But with the new tiling tecnique of the data, it can take on much more. Its a realtime version of Zipping really. |
The 32mb couldn't store the data for 1080p? So why weren't the games 60fps if ESRAM was bottlenecking the resolution?







