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Zod95 said:
DarkD said:

They bankrupted them by making that abomination known as the PS3 with an 8-core processor that barely even worked.  As I recall, the PS3 production standard was that up to 2 cores on a Cell processor was allowed to be dead on arrival leaving only 6 viable cores.  They bankrupted them by turning everything into a graphics war.  It wasn't a graphics war in the PS2 generation, now developers feel pressured to create an unrealistic development standard.  If something goes wrong and even one of those triple A games doesn't sell, its bye bye developer (as in the case with Lair)

First, Sony hasn't created a complex architecture for the PS3 on purpose (that was even bad for them). Second, no one was forced to develop games for that platform. Third, they didn't turn everything into a graphic war. Do you think games like Eye Of Judgment, LittleBigPlanet and Flower are in a "graphics war"? Fourth, it was up to 3rd parties to engage into any graphic war or any other war they wanted. They were (and still are) free to do whatever they want to.

 

DarkD said:

Its Sony who isn't evolving,  All they do is refine what works with other companies and sell that.  They haven't innovated in their entire history as a company, not in a way that really matters.

Then Eye Of Judgment, LittleBigPlanet and Flower are only refinements from what games? And what about Twisted Metal, EyePet and Singstar? I'm also curious to know which games are Heavy Rain, Destruction Derby and Getaway refinements from. And also MotorStorm, Knack and Killzone.

 

DarkD said:

The reason third party developers is a question for another thread.  Is it really Nintendo's fault if their legendary franchises overshadow third party games?

Please read these sections of the OP:

2.1. Limiting third-party freedom
2.2. Despising partners’ needs
2.3. Using fear to motivate developers
2.4. Suffocating competition

 

DarkD said:

I wouldn't even call playstation Now an innovation....  It's doing the obvious, exactly what Sony always does

I haven't either. And, in a sense, you're right: it's obvious that Sony welcomes the future while Nintendo desperately tries to hold it back in order to protect their highly profitable easy-business.

 

DarkD said:

David Jaffe GoW creator is making browser games, Irrational Games went Indie, they won't admit that it's because triple A games aren't profitable anymore, but that's the reason.

I would say that's because smartphones sell 800M while consoles sell 30M in a year. The issue is not on the software, it's on the hardware dissemination.


Yes Sony decided to make a huge leap forward in graphics which completely overshadowed what the 360 was doing by using unstable technology.  How could they possibly not realize it was gonna make development difficult.  All Sony was doing was trying to drown out the competition and create a monopoly but it backfired on them.   Sony created the graphics war by making that huge leap, then it became every Sony fanboys argument for everything, thus it became the selling point developers rode their games off on.  

You seem to think that anything with cartoony graphics aren't good graphics or expensive for that matter.  Sony does a little bit of everything, its Microsoft that only has two genres under its belt.  Of course if you make a new game, if its identical to anothers gameplay, it will get called out on it.  Making a variety of different games with innovative designs is basic for EVERY developer.  Tell me exactly where was the risk in Little Big Planet?  There was none, it covered a genre that Sony didn't have any games for yet....   That's all.  

Here's a rule for you to follow before you can claim Sony innovated.  Tell me what sort of risk was involved.  Sony never innovates in a way that actually risks anything.  The only place you can claim that they risked anything was with the Cell processor and the PS3.  However I won't even give you that because that was just a graphics leap...

Those developers are doing that because the console market sucks right now.  The iPhone isn't that much better but there isn't a risk that your entire department will be disolved if your game doesn't perform.  iPhone's may be everywhere but those games cost like a dollar and the market is flooded with them.