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Zod95 said:

But how are Sony and Microsoft bankrupting those developers? That's what I would like to understand. Do they force them to produce AAA titles? Aren't PlayStation and Xbox consoles free platforms where anybody can produce any game, from indie to AAA?

Nintendo has just confirmed with Wii U that they are not willing to evolve anymore. Game Cube was a console with a quite decent 3rd party support. Wii was very poor, AAA titles avoided it while puzzle, dance and fitness embraced the system. Wii U is even worse. Not only they aren't getting the same casual presence from 3rd parties but also the AAA titles are avoiding it even more than they did with the Wii (for example, I don't remember any dev saying that Wii wasn't capable of receiving PS2 ports, but I see that now with Wii U and PS3). Also, the way they deal with partners shows they continue to be amateurs. If things continue like this, I guess the next Nintendo console will only get first party support. Is that your idea of a viable future?

On the other hand, we see Microsoft already well established, with unquestinable 3rd party support (they don't need to convince anyone anymore) and finally innovating in order to deliver something unique (after Kinect, which is only an enhanced Eye Toy, they are about to come with Ilumni Room). Sony is more than established, on both AAA and indie games, always seeking for innovation and dominating again. They are even challenging the borders of the console business by initiating PlayStation Now, which can really become the future of the videogaming business. In my opinion, Sony is the most prepared for the future. They don't fear it, they welcome it.


They bankrupted them by making that abomination known as the PS3 with an 8-core processor that barely even worked.  As I recall, the PS3 production standard was that up to 2 cores on a Cell processor was allowed to be dead on arrival leaving only 6 viable cores.  They bankrupted them by turning everything into a graphics war.  It wasn't a graphics war in the PS2 generation, now developers feel pressured to create an unrealistic development standard.  If something goes wrong and even one of those triple A games doesn't sell, its bye bye developer (as in the case with Lair)

Its Sony who isn't evolving,  All they do is refine what works with other companies and sell that.  They haven't innovated in their entire history as a company, not in a way that really matters.  

The reason third party developers is a question for another thread.  Is it really Nintendo's fault if their legendary franchises overshadow third party games?  

What kind of bullshit argument are you spouting now, Microsoft buys their third party exclusives, and they have the super hardcore players who love only FPS and Sports games and nothing else.  

I wouldn't even call playstation Now an innovation....  It's doing the obvious, exactly what Sony always does.  Microsoft at least tries, like it or not DRM is a solution to rising development costs of games.  I'm amazed at how I predict this stuff years in advance and when it comes about, people are still shocked.  David Jaffe GoW creator is making browser games, Irrational Games went Indie, they won't admit that it's because triple A games aren't profitable anymore, but that's the reason.