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RolStoppable said:
brendude13 said:
Lawlight said:
brendude13 said:
I've been thinking about this the past few weeks. Not sure what solutions there are to the problem though. Pushing indie games is a start.

What problems?

Rising game budgets > Fear of failure and less room for experimentation > Franchises become milked and gaming stagnates > DOOOOOOM.

If rising development budgets are the problem, then the solution would be a cap, no?

Are you familiar with American sports? They have a thing called "salary cap" which prevents clubs from spending as much as they wish on players, thus it's impossible for a super rich owner to buy up all the best players and win by outspending the competition (there is no Chelski and the like). Consequently, each club needs to compete on fostering talent, forming a good team etc. In other words, it's competition on sportsmanlike terms, not about who has the most money.

If an appropriate cap were applied to gaming, meaning that publishers can't simply win by outspending their competitors, then it wouldn't only be an environment where innovation is beneficial, but absolutely necessary.

That's interesting and extremely surprising in a country that is more or less built upon super-capitalist principals. It's a really good thing though, not entirely unlike the engine and tyre restrictions in F1 or the turbo restrictors and effect cap on moder rally cars. Caps like these forces you to move all the pieces forward in order to achieve success rather than relying on brute horsepower/outspending/overindulging on gaming budgets for ease, this could be just what the doctor ordered. It would be difficult to impose on an actual open, competitive market though; sports and business are very different arenas, but I still appreciate the principle behind it.