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Star Citizen sets procedural generation as next goal. Passes $39m in funding

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Our style guide has a whole section devoted to Star Citizen. For the past year every article we’ve written has needed to start in the same way “Star Citizen’s now has more money than [insert large, fiscally abundant country :: Note: make sure it is larger than previous country referenced].” It has to stop. Star Citizen’s clearly out of control. It will never stop sucking in money. It will be referred to in the future by economic historians as the event that tore assunder our world of separate nation states as all governments became indebted to the Star Citizen machine.

On a separate note, Star Citizen’s next stretch goal is to add procedural generation.

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The strange case of Gearbox’s suit against 3D Realms and Interceptor

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The tale of Duke Nukem seems to go on forever, doesn’t it? Gearbox are suing 3D Realms, the game’s original developer, and a studio called Interceptor for violating the IP Gearbox bought in 2010. What’s stranger is that, according to Gearbox, since 2010 3D Realms have been telling companies that they never sold the IP and that they’re free to develop Duke Nukem games.

This is all going to take a little unpacking but it’s a fascinating story.

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Grim Fandango no longer controls like a tank thanks to this new point and click mod

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It might be sixteen years old but that’s not stopped one modder from tweaking Grim Fandango. The clever so and so has replaced Grim’s awkward tank-like movement system with a more traditional point and click control system.

It works a treat.

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Sir, You are Being Hunted gains final hunter, the Landowner

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Sir, You Are Being Hunted’s cast is complete; the latest update brought with it the Landowner. A portly fellow with an elephant gun. He may not be quick on his feet but once you fall into his sights you’re likely not long for this world.

It marks the team’s entrance into the last leg of development.

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Flying Wild Hog Talks Shadow Warrior 64bit & CPU Optimizations, Mantle, Mod Tools, Future Plans

A couple of days ago, we had the pleasure of interviewing Flying Wild Hog, creator of Shadow Warrior and Hard Reset. Flying Wild Hog shared with us some details about its future plans, next-gen consoles, the CPU issues that were present in Shadow Warrior PC, its opinion about Mantle and OpenGL, as well as the release of mod tools for Shadow Warrior, its intention to move it to 64bit and some tech info about the Road Hog Engine. Enjoy! Continue reading



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